/*
 * Copyright 2012 Nicholas Bilyk
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package Views {

	import Util.ViewUtil;
	import cocos2d.CCAnimation;
	import cocos2d.CCAnimate;
	
	public class Player extends Piece {

		private static var victoryAnimation:CCAnimation;

		public function Player() {
			super();
			view = ViewUtil.createSprite("MainCharacter0000");
			if (victoryAnimation == null) victoryAnimation = ViewUtil.createAnimation("MainCharacter", 4, 13);
		}

		override public function move(x2:Number, y2:Number):void {
			if (Math.abs(x2 - view.x) > Math.abs(y2 - view.y)) {
				if (x2 > view.x) {
					// Right
					ViewUtil.setFrameByName(view, "MainCharacter0000");
				} else if (x2 < view.x) {
					// Left
					ViewUtil.setFrameByName(view, "MainCharacter0001");
				}
			} else {
				if (y2 > view.y) {
					// Up
					ViewUtil.setFrameByName(view, "MainCharacter0002");
				} else if (y2 < view.y) {
					// Down
					ViewUtil.setFrameByName(view, "MainCharacter0003");
				}
			}
			super.move(x2, y2);
		}

		public function victory():void {
			view.runAction(CCAnimate.create(victoryAnimation));
		}
	}
}